Turn Sequence

In Sol 3, players alternate turns. During their turn, a player progresses through the following phases.

Refresh Phase
The active player removes all Command they had and draws a card from his/her Deck. Then trigger any abilities listed as Start of Turn.

Command Phase
The active player gains command equal to the total result of all Command Modifiers on their Capital's Crew cards, and any other modifiers from other sources such as Critical Damage.

Capital Phase
During the capital phase, the Active Player may, in order: The active player may also play up to one Order card, and any number of Attack, Maneuver, Training, or Neural Fuse cards.
 * 1) Move their Capital
 * 2) Attack with their Capital
 * 3) Launch Units

Unit Phase
During the Unit phase, the active player activates each of his Units once, in any order he/she prefers. When a Unit activates, perform the following steps in order: The active player may also play any number of Attack, Maneuver, Training, or Neural Fuse cards. Abilities of Units are not restricted to use within this phase, refer to the card text for any restrictions.
 * 1) The Unit may Shift (flip to it's other form)
 * 2) The Unit Must perform a number of moves equal to its speed (if its speed is a range value, such as 2-4, it may make any number of moves within that range)
 * 3) The Unit may perform an attack.

Victory Phase
Each player gains Victory Points for each Mission and Objective they scored this turn, up to the maximum allowed by the Mission or Objective card (if any is listed). Then, if the active player has no Units on the board, the other player gains a Victory Point (This is called Air Superiority).

If a player has reached the Victory Point goal for the game (A standard game has a goal of 12), the game ends and that player is the winner. If both players have reached the goal, the player with the higher total wins. If both players have reached the goal and are tied, The player with the most remaining cards in his/her deck wins. If there is still no clear winner at this point, the game is declared a Draw.

End Phase
If the active player has less than 3 cards in hand, he/she draws cards until he/she has 3 cards in hand. Then, any End Of Turn effects trigger. Afterwards, the other player becomes the Active Player and begins his/her turn.